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Text File  |  2004-01-06  |  989 b   |  29 lines

  1.       #include "../CGVPMacro.csi"
  2.  
  3.       MainInput { uniform sampler2D shadowMap0 : texunit0,
  4.                   uniform sampler2D shadowMap1 : texunit1,
  5.                   uniform sampler2D baseMap : texunit2,
  6.                   uniform float4 Ambient,
  7.                   uniform float4 Fading }
  8.       DeclarationsScript
  9.       {
  10.         OUT_T0_T1_T2_T3
  11.         FOUT
  12.       }
  13.       CoreScript
  14.       {
  15.         // load the decal
  16.         float4 shadowColor0 = tex2Dproj(shadowMap0, IN.Tex0.xyw);
  17.         float4 shadowColor1 = tex2Dproj(shadowMap1, IN.Tex1.xyw);
  18.         float4 decalColor = tex2D(baseMap, IN.Tex2.xy);
  19.         float3 color = decalColor.xyz * Ambient.xyz;
  20.         float3 vShadow = (float3)0;
  21.         vShadow.x = 1-shadowColor0.b;
  22.         vShadow.y = 1-shadowColor1.b;
  23.         vShadow.xyz = vShadow.xyz * Fading.xyz;
  24.         float shadow = dot(vShadow.xyz, float3(1, 1, 0));
  25.         OUT.Color.xyz = color.xyz;
  26.         OUT.Color.a = shadow;
  27.       }
  28.       
  29.